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Mugen
M.U.G.E.N is a 2D fighting game engine designed by Elecbyte and originally released in 1999. Elecbyte distributed beta versions that ran under DOS, Linux, and Windows. more...
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The engine allows for anyone to create characters, stages and other game objects through interpreted text files and graphics and sound compilations and it also supports various types of audio formats such as MP3, ADX, OGG and MIDI as background music during gameplay. The engine allows for the type of functionality found in most any commercial 2D fighting game, such as the Street Fighter games produced by Capcom, the Naruto games produced by Bandai, or the King of Fighters games produced by SNK.
History
From 1999 to 2001, there were several incremental releases of the M.U.G.E.N engine for DOS. Development of the DOS version ceased when Elecbyte switched to the Linux platform in late 2001. For a time, Elecbyte had posted a request for donations on their site to legally obtain a Windows compiler to make a Windows version of M.U.G.E.N. A number of donations to the Elecbyte site soon followed, as many users would much rather have a Windows version instead--there were problems with using the DOS version of M.U.G.E.N on Windows XP. The new Linux releases added features that the DOS version did not have. There were then promises of a Windows port of the engine, but the development group decided to discontinue the project in 2003, presumably due to leaks made public of a private Win M.U.G.E.N beta that was provided to donators. The Win M.U.G.E.N beta contained a two-character roster limit, locked game modes, and nag screens. A "no limit" hack that removes these limitations was made available in 2004. This Windows version is functionally the same as the last Linux release and is the most widely used version of M.U.G.E.N today. Despite some controversies - modifications made on the actual engine are sometimes seen as an analogue to those made on the creations developed for it, and this is a recurrent topic of discussion among M.U.G.E.N fans (see Fork (software development)). Since development of the engine was halted and no source code has been made available by Elecbyte, there are now some projects in the works to make a clone of the engine from scratch, such as ShugenDo (previously OpenMugen) and InfinityCat. Some of them present online capabilities, a much sought-after feature. None of these projects are currently complete, though many have high hopes for them. Today, many examples of M.U.G.E.N can be found in combo videos on the video hosting site YouTube.
While the engine is set up primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.
Gameplay
The engine uses 7 buttons for gameplay, fully configurable: X, Y, Z, A, B, C and Start (typically, 3 for punches, 3 for kicks and 1 for taunting) and the directional keys, though all of this depends in the long run on the game made itself. At most, two human players can control characters, with others controlled by the engine. In addition, several gameplay modes are available:
Read more at Wikipedia.org
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